![]() ![]() ![]() Sockets for gemstones are not guaranteed with Living Items. The Stormblade can be used by the Warrior and Mage classes, while the Stormgun can only be utilised by Bounty Hunters. Whenever a player's character first becomes eligible to take the offer, the offer activates and becomes available for a limited time, after which there is no way to acquire the Living Item again, or get the offer back if you did not take it. Living Items are available shortly after a new player begins playing (more specifically, after completing level 3 of Act I) and cost 99 cents (USD) to purchase. The Skybreaker was previously offered as a special promotion in 2015, while the Ironbound Cape made its first appearance in April 2017. Any suggestions to work around this? (I was trying to modify the store prices to negative values couldn't find the correct value.Currently the only obtainable items of this kind are the Stormblade and Stormgun. I'm assuming gold and gems have the same type of protection. I haven't figured out yet how they store or change it. The game uses floats for all the game variables it seems.Ĭan anyone help me either writing a script or point me in the direction to automating the process?Īlso, I noticed that the money variable recognizes if you directly change it and counts up or down to change the value. It takes me between 3-5 minutes each time to do find the address. I can grind through the levels pretty quickly this way but each time I start I have to find the addresses in memory. I figured out that elites are 5 points, regular monsters are 1 and summoned skeletons are. In the trials you have to kill monsters worth a total of 200 points to make the boss spawn. I also figured out how to change any creatures hit points. So far I've been able to mess with the Trials timer and give myself more time. I've been working on trying to figure out how to hack Eternium. ![]()
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